“[Tomb of the Torturer] is the played in the deadliest, most difficult tomb in the entire game. The torturer’s tomb is noteworthy in that it uses darkness as a game mechanic, with areas nearly invisible until a player finds and lights torches spread throughout. I used a low pedal tone here to convey this dark emptiness, and once again used the ethnic choir for an even creepier feeling. As with the Tomb of the Architect, I avoided orchestral sounds and instead used various bowed percussion with electronic effects."
- Wilbert Roget, II / Lead Composer, Music Supervisor