Codenames is here. A huge international hit for 2-8 players from Vlaada Chvátil, a big name in the world of board games. The designer of Through the Ages, Space Alert, Galaxy Trucker, Mage Knight and Dungeon Petz. It's his first so-called party game. But is it a party game though?
In Codenames you play as two rival teams trying to find the agents of your team out of 25 code names in the middle of the table using verbal clues from your spymasters. Whichever team finds their agents first wins. This game feels somewhat similar to another great game called Mysterium which we have mentioned before but with added competition aspect. Spymasters' job in this game is sometimes inconceivably hard which makes it very satisfying when you manage to give the only possible clue to let your team find all the words you meant while avoiding other team's agents or the killer.
We at Board Game Community find Codenames to be one of the best games ever designed. Period. It's absolutely brilliant and needs to be in every collection. However we also would like to warn some of the readers that Codenames, in our opinion, is not a party game and shouldn't be marketed as such. It's not Dixit, Wits & Wagers, Time's Up or Telestrations. It's a slow-paced thinky deduction game that truly shines only when played in a group of dead sober analytical thinkers. We don't mean it doesn't have its moments, it surely does, but in a common party environment where all these other games thrive, Codenames tend to be anticlimactic and a bit too heavy to keep the excitement and attention of all the players involved.