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Raphael Sbarge: Jennifer Hale Q&A - Part 4 | Текст песни

Raphael Sbarge (Kaidan Alenko, Mass Effect) wraps up his conversation with Jennifer Hale (Commander Shepard, Mass Effect). They discuss the future of videogames and more.

Raphael: I’m sure fans want to know how to follow you online? If you want to give us your … Twitter name and/or if you have any sort of fan site, or anything that they could sort of follow you?

Jennifer: Yeah – the best way to find me right now, is I’m on Twitter: @jhaletweets. … And my website’s JenniferHale.com, but, you know, that’s just my website. It’s mostly for work, but you’re quite welcome to go there. The Twitter way is probably the best way to find me.

Raphael: That sounds great. That sounds great. And then, do you play the game?

Jennifer: I’ve played it once. I actually don’t have time to play games, because I don’t have a ton of free time. And I’m…

Raphael: So busy making them, right, yeah.

Jennifer: Yeah, and when I have free time, I go outside, or I go climbing. Or I go, you know, jump on the horse, or whatever I can do outside. But I did play once! A guy named Tom Bissell did an article on me for The New Yorker last year, and he made me sit down and play the game for an hour. I don’t know how that happened, because my plan? Was to throw him on a rope somewhere and make him rock climb, or throw him on a horse and do the interview that way, but somehow I found myself sitting in a house with Mass Effect 2 in hand, and played through for, like, an hour.

It was really interesting; I was glad I did it. I mean, I was not very proficient at it – although, apparently, I’m a good shot, which makes me very happy.

Raphael: Oh, very good!

Jennifer: You know, it’s frustrating though; I don’t know about you. Do you have this experience: I heard it, and I went, “Ah! I wish I would have known this detail of the visual, because I would have done that differently!” You know? That makes me nuts about the whole thing.

Raphael: Yeah. Watching some of this stuff – the clips online – it is funny. It’s a weird feeling, actually. Kind of, sort of, “That sounds like me, that doesn’t look like me.” And then, were you actually as an actor playing the scene — which is where my instinct is, where your instinct is — it would have been different in real time, obviously.

And then, just last question, I guess, which is just to say: Where do you imagine/where do you see all of this going? Where do you see the future of games going? What’s on the horizon for developers and what they’re going to do? What are we going to see, do you think?

Jennifer: Mocap. Mocap. [Editor's note: Motion capture. Which you probably knew.] I think that, I see this very long term, but I do see it. And it’s not 100% of a merge, but I see a bit of a melding of feature films and games through mocap. Because I’ve done a good bit of mocap now, and it’s extraordinary – the difference in the experience of it. It’s regular acting, and then your visual , your face, your image just gets changed. I think that’s where the future is, and I think that’s going to place more and more value on the acting, and on the story.

I think people are starting to really enjoy these mythologies. Dave Hayter – do you know Dave? – he’s a really brilliant writer, and a great voice actor. He wrote X-Men and Watchmen, and a million other things, and he’s also in the new Star Wars: Old Republic game. He said once … these videogames (sorry, Dave, if I’m poorly paraphrasing you) are our new mythology. They’re our new mythology for this generation. And I think the importance of that is huge right now, because things are changing so fast in the world, and moving so quickly that if we can grab onto our stories, that have sort of consistent archetypes and consistent beginning, middle and end concepts? That’s helpful. And because the world’s moving so fast and is so fluid, I think videogames are a great bridge for that. Because they’re fluid, and fast, and yet they sometimes have kind of a beginning, middle and end feel to them

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